// ExitState.cpp: implementation of the ExitState class.
//
//////////////////////////////////////////////////////////////////////

#include <stdio.h>

#include "ExitState.h"

#ifdef FREEGLUT_IS_PRESENT
#  include <GL/freeglut.h>
#else
#  ifdef __APPLE__
#    include <GLUT/glut.h>
#  else
#    include <GL/glut.h>
#  endif
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

ExitState::ExitState()
{

}

ExitState::~ExitState()
{

}

void ExitState::load(const char* filename)
{
	
}

void ExitState::display(void)
{

}

void ExitState::resize(int w, int h)
{

}

void ExitState::keyUp(unsigned char key, int x, int y)
{

}

void ExitState::keyDown(unsigned char key, int x, int y)
{

}

void ExitState::specialUp(int key, int x, int y)
{

}

void ExitState::specialDown(int key, int x, int y)
{

}

void ExitState::motion(int newx, int newy)
{

}

void ExitState::passive(int newx, int newy)
{

}

void ExitState::mouse(int button, int state, int mouseX, int mouseY)
{

}

State* ExitState::idle(void)
{
printf("ExitState\n");
return this;
}

